Seattle-area consultant and co-owner at Binomial LLC, game and open source developer, graphics programmer, lossless data and texture compression specialist, and recovering OpenGL addict. Worked previously at Digital Illusions, Microsoft Ensemble Studios, Valve, Boss Fight Entertainment, and Unity Technologies.
Wednesday, August 3, 2016
lz4hc vs. lz4 performance on the LZHAM test corpus
Both use LZ4_decompress_safe(). lz4hc uses LZ4_compressHC2_limitedOutput(), lz4 uses LZ4_compress_limitedOutput().